“We aim to send all young people into an ever-changing world able and qualified to play their full part in it.”


ICT and Creative iMedia

Subject Staff

Mr Snaith

Mrs Whatley

Exam Board



The Computing Way

Our subject has a ‘Subject Way’ at the heart of it. Our Subject Way is designed to help students become young subject specialists. The Subject Way has two main purposes:

Firstly, to teach students the vital skills they need to achieve their full potential and gain the very best grades they can. Secondly, to teach students how each subject relates to the wider world, incorporating the life skills they will learn.

It is our belief that knowing how what you learn links to the wider world, brings a subject to life and therefore improves overall understanding and engagement.

Curriculum Intent

In ICT and Computing we aim to provide an engaging, challenging, well sequenced curriculum which is broad and balanced, covering a range of computing and ICT topics. To develop our students into 21st Century Digital Citizens who are able to use digital technology safely and responsibly. To teach students both how to use technology effectively, and also an understanding of how it works. The curriculum also prepares students for KS4 options, we offer students the opportunity to study OCR Creative iMedia.


INTENTION 1 – The removal of barriers to learning


  • We give students opportunities to read in lessons when using the internet to research articles required to complete tasks in lessons
  • Homework is used to provide students opportunities to read outside of the classroom
  • We aim to develop basic IT skills such as typing, word processing and email.



  • We make cross curricular links to numeracy and mathematics where possible, examples are evident in our spreadsheet modelling, programming and binary topics.



  • In order to develop their oracy within a subject specific context pupils are given opportunities to talk about their learning. Staff challenge use of Computing  language and will direct pupils towards the correct terminology when appropriate.
  • We model effective academic talk and provide opportunities for students to learn through talk.



  • We introduce and explain a range of new subject specific vocabulary. 
  • Students are introduced to key subject specific vocabulary and have regular opportunities to reinforce their understanding through recap testing. Key computing vocabulary is highlighted to the pupils and pupils are guided to use these in their class work.


INTENTION 2 – Developing skills for learning

Students will develop creative skills by designing and creating Digital Media Products (Videos, Sounds, Websites and Interactive PowerPoints). Students will also develop skills needed to effectively evaluate digital products and determine if they are fit for purpose and fit the needs of the project brief/requirements. Students will develop Analytical skills by debug broken programming code and be able to correct the errors in order to make the code work correctly.  Through the writing of programming code students will develop Logical and Computational Thinking skills.


INTENTION 3 – Fostering personal attributes

Aspects of the School Way are built into the ICT and Computing Curriculum. Students are taught to use ICT equipment safely and responsibly. Students will develop independence skills by undertaking and completing Digital Media projects in the ICT topics. Independence and Resilience skills will also be developed by students learning how to program code in the Computer Science topics. Overall, students will be able to develop fundamental ICT skills which will allow them to apply for a range of Higher Education courses or a range of careers, enhancing their employability when they leave.

INTENTION 4 – Enriching student experiences and broadening their horizons

We aim to broaden horizons by introducing software tools that can be used for a wide range of purposes. Many of the tools introduced are free and available for students to use at home. We ensure that students understand how software can be used in the real world, e.g. to plan an event or manage finances. We also introduce students to hardware and software that many students may not have access to outside of school, including Micro:bits, the Adobe suite, Microsoft Office, Chromebooks and PCs. We highlight links to potential career paths in lessons and through classroom displays.

Our Curriculum

Department Staff

N Lilleker


M Snaith

S Tam

Curriculum Newsletters

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